RAYQUEST is my debut indie game, created exclusively for the Apple Vision Pro using Apple's native APIs.
Leveraging ARKit for precise finger tracking, I built a custom 3D graphics engine with Metal, incorporated GameCenter for leaderboards and achievements via GameKit, and utilized AVFoundation for immersive 3D audio.
In RAYQUEST, players fire laser rays from their fingertips to destroy platforms by reflecting them in the correct sequence to hit the target. With 40 unique levels, no two puzzles are alike. Speed is critical— the faster you complete each level, the higher you'll climb on the global leaderboards.
Client
Personal Project