RAYQUEST
RAYQUEST is my debut indie game, created exclusively for the Apple Vision Pro using Apple's native APIs.
Leveraging ARKit for precise finger tracking, I built a custom 3D graphics engine with Metal, incorporated GameCenter for leaderboards and achievements via GameKit, and utilized AVFoundation for immersive 3D audio.
In RAYQUEST, players fire laser rays from their fingertips to destroy platforms by reflecting them in the correct sequence to hit the target. With 40 unique levels, no two puzzles are alike. Speed is critical— the faster you complete each level, the higher you'll climb on the global leaderboards.
Published by
@georginikolov
Frontend / Graphics Programmer,
Freelancer
Berlin, Germany, DE
English
Software engineer specializing in advanced applications for web and Apple platforms, with 10 years of experience in user interface development. I've collaborated with leading creative agencies worldwide to deliver award-winning apps and websites serving millions of users.
Passionate about real-time computer graphics, VR, spatial interfaces, and animation, I've provided consulting and low-level rendering expertise for gaming companies with over 1 million daily active users.
Currently serving on the AWWWARDS Developer Jury since 2021.
Published by
@georginikolov
Frontend / Graphics Programmer,
Freelancer
Berlin, Germany, DE
English
Software engineer specializing in advanced applications for web and Apple platforms, with 10 years of experience in user interface development. I've collaborated with leading creative agencies worldwide to deliver award-winning apps and websites serving millions of users.
Passionate about real-time computer graphics, VR, spatial interfaces, and animation, I've provided consulting and low-level rendering expertise for gaming companies with over 1 million daily active users.
Currently serving on the AWWWARDS Developer Jury since 2021.
Year
2024
Client
Personal Project
Skills/Tools
Categories (1)